12/30/2023 0 Comments Tales of arise earth seedIf you disagree and you ''definately know how to play the game well'', I'd say try the arena/training grounds for a bit: it makes it way too easy to just ignore most of the mechanics for that fight. And using Alphen to do just that even kind of feels like exploiting. ![]() Bosses and enemies in general have a lot of ranged or charge attacks that can be problematic if you drag the fight out too much.Įvading + counterattack mechanics as well as high mobility moves make it easier to be on the offense then defense.Īgainst humanoid bosses its mostly the case of ''not knowing how to play the game''.Īgainst beasts those jump around way too much, but they can also be downed normally. I find in this game aggressive plays are rewarded a lot more. On bosses you have to rely on dodging attacks and learning the boss attack patterns. You can still perform combos, you just cant do it brainlessly like is the case in trash fights. I've just recently cleared the third Lord and don't feel encouraged at all to continue when I know how the battle system only 'feels good' when I fight trash mobs. Especially when you cannot get close enough to attack, let alone charge your blazing sword, without being KO'd quickly while they aren't downed. This makes all these battles feel like a drawn-out slog. Sixth, these enemies have enormous health pools compared to your weapon damage. Every single boss/giganto/elite fight feel like a scripted cutscene in a sense. ![]() Even when you dodge and trigger a counter attack it is better not to take it since it doesn't stagger and risking you to be KO'd anyway. It becomes an unnecessary risk to engage in melee until that point. Since it is easy to get caught in an infinite (like the 3rd lord) or getting instantly KO'd by one strong sweeping attack it encourages you to stay at a distance until the effective Boost Break is active again. This causes every fight to take long time to finish. You can't pin them down otherwise.įifth, these particular fights encourages passivity and waiting because of the previous points. You may get one blazing sword strike during that time, but then you have to stay away until the Break Boost recharges. Meanwhile only Kisara's Break Boost can down it, along with breaking it's weak point, but only for a few seconds. Alpha Reaper has a very fast spin attack which strikes 360° around him, can jump out of your line of sight and onto a frailer party member. This makes it very hard to spot, and consequently react, to which attack is coming next.įourth, these enemies have next to no wind-up for their attacks, jump off-screen often and quickly, teleport or charge across the entire battlefield.Į.g. Third, during the Lord battles there are many and large particle effects which obscures up to 80% of the screen space. This means ranged party members will get really close and cozy with dangerous enemies, or your other melee member stands afar and throws their one or two ranged skills. Second, you cannot issue specific strategies to individual party members. ![]() The only control you have over these enemies are their weak spots, or one specific Break Boost, which puts them down for two or three seconds to let you get a few hits in before they get up. It's when I fight Elite, Gigantos, and Bosses where I notice some problems:įirst, you can't combo these enemies unlike older titles. The Break system feels great when fighting trash mobs, finishing them left and right even when they are many levels above myself. To me it seems like half of the entire battle system becomes obsolete when fighting anything other than trash mobs.
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