![]() X86, 圆4 architecture with SSE2 instruction set support. Windows 10+, Xbox One, Xbox Series X|S, HoloLens Windows 7 (SP1+), Windows 10 and Windows 11 Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.įor specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page. To build on console platforms, only Windows versions of Unity are supported. Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only.įor development and debugging: refer to the Apple documentation on XCode support.įor App Store submission: refer to Apple’s submission guidelines for the required Xcode version.įor information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. Support for Chrome OS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date. For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub. With the exception of Android for Chrome OS, Android within a container or emulator isn’t supported. Hardware must be running Android OS natively. Supported hardware devices must meet or exceed Google’s Android Compatibility Definition ( Version 9.0) limited to the following Device Types: Note: OpenGL ES 2.0 support is deprecated. R89+ on stable release channel (Android API 28+)ĪRMv7 with Neon Support (32-bit) or ARM64 More info See in Glossary/iPadOSĬustomized versions of Android must include all supported Google standard APIs. Actual performance and rendering quality might vary depending on the complexity of your project. This section lists the minimum requirements to build and run the Unity Player. For more information, refer to the Troubleshooting Linux Editor issues page. For example, run ulimit -n 4096 in the terminal before launching the Editor.
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